Creality Print Issues with Hueforge Seashell Test
- When I import the seashell, i have had to make my CFS’ black filament the #1 filament or else it imports the model to whatever it automapped there. I have white in the 1A slot of #1 CFS so it would bring in the model as white. But no matter how i would try to paint fill the model with black, i would have white still show up after slicing. So to fix that, I had to map my black to the #1 filament spot in creality print.
I am sure I am just missing a better method to paint an entire model a certain color?
- So even after mapping my black filament and then setting the color filament that i am trying to determine the TD for, I am getting 13 filament changes after slicing? Why would i get 13 filament changes when my entire model was black and then i set the test filament to paint everything else above the 0.56mm level. Shouldn’t that just be 1 or 2 filament changes depending if you count the first filament as a change?
It should do black filament to 0.56mm, then change to the other color filament for the rest of the model. How could that possibly be 13 changes?
I am asking these questions, because after determining the TD for filaments with the TD1s my resulting prints are far from blending properly and i am starting to wonder if the creality print software is changing colors at the correct heights.

