I keep waiting for more people to complain about the fact that half the time you cannot pull out the right hand side option tab so you can see the whole thing. Even on a good day when it “works” you have slide up and down the perimeter line hunting for it. AI says this is a well know problem.
This has been brought up before, and at this point it is hard to avoid the obvious conclusion: Creality either does not understand the problem or does not care.
The frustrating part is that they started with a good slicer. Orca already worked. Instead of building carefully on top of it, Creality modified working behavior, broke core functions, and shipped the result as if “different” somehow meant “better.”
To be fair, they did add a few quality-of-life improvements. The problem is that those improvements are buried under the new problems they introduced. The issues you are describing are not isolated annoyances. They are symptoms of a slicer that is being changed without adequate regression testing.
Simple example: import an STL or STEP file, modify it in CAD, then refresh the model. STL files refresh. STEP files do not. Why? This is basic workflow functionality. Bambu Studio handles it correctly. Orca handles it correctly. Creality Print somehow manages to break it.
Then there is the navigation cube. Orca has it in the lower left. Creality moved it to the upper right. What problem did that solve? What value did that add? It looks like change for the sake of change.
They also disabled tear-off menus. Again, why? That was useful functionality. Removing useful functionality is not product development. It is vandalism with a version number.
Then there is the filament navigation bar at the top, which is buggy and frequently fails to render correctly. Add a new model to the build plate and Creality Print may place it outside the build area, then throw a false error claiming the plate is full.
And of course there are the typos and bad terminology scattered through the slicer defaults. Calling fan speed “Wind Speed” is not a translation quirk. It is a quality-control failure.
My takeaway from owning a K2: Creality does not appear to do serious regression testing before releasing software. They took a mature slicer(Orca Slicer), changed things that already worked, introduced new bugs, removed useful features, and then pushed it to customers.
That is not innovation. That is careless software development.
Joey you have hit it right on the head. Testing testing testing. If not at least look at the forum and then go back and make the fix!!!
Indeed. That has become the Creality way: throw stuff against the wall and let users debug it for free.
It may be a short-term win for them, but it creates a long-term problem. It trains customers to buy only on price, because there is no advantage to buying on brand when the brand’s reputation is built around premature releases, weak testing, and slipshod development practices.